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X3DOM and InstantReality at Web3D 2014 and SIGGRAPH 2014

31.07.2014 Uncategorized

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One week until Web3D 2014 and SIGGRAPH 2014 in Vancouver! Meet the X3DOM and InstantReality team at both conferences and on the exhibition floor in the Web3D Consortium booth #1045, where we will present the latest features of X3DOM 1.6.1 and InstantReality 2.4.0. This year brings a major step toward a service oriented architecture for web-based applications, both rendered on a client or streamed from a server from different back-ends, and we’re thrilled to show you all of it.


X3DOM 1.6.1 Released

24.07.2014 Release

X3DOM 1.6.1 Release

We are proud to announce a 1.6.1 release of X3DOM. This release mainly contains some new features, fixes and corrections since the last 1.6 release. It is a maintenance update and recommended for all 1.6 users.

Features

  • ClipPlane support
    • Example available here and documentation here
  • TwoSidedMaterial support
    • Example available here and documentation here
  • SphereSensor support
    • Documentation available here

Fixes and Enhancements

  • Improved GeoOrigin support
  • Multi-touch support for TURNTABLE navigation
  • Fixed shader removing from appearance
  • Moved fog application to the correct place
  • Fixed ElevationGrid setAttribute
  • Increase X3D compliance: don’t encode urls at sight
  • Fixed calculation of bounding box for Flash backend
  • Added fog to the Flash backend
  • Fixed normal transformation for the Flash backend
  • Fixed the check for enabled double-click
  • and more…

Grab the frozen 1.6.1 version here. The cutting-edge development version (nightly build of git head) can be found here.


Experimental ClipPlane implementation available

10.07.2014 Technical

We are happy to announce that X3DOM now features a first implementation of the ClipPlane node.

Clip

In addition to the default X3D description, which contains the enabled and plane attributes (describing orientation and translation of the clip plane), X3DOM introduces two additional attributes: cappingStrength and cappingColor. Those two can be used to render parts of the object next to the cut with a special color of your choice.

Check out the example to see how it works!


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