HTML Encoding and Default Values⤴
<X3DNBodyCollidableNode
bboxCenter='0,0,0'
bboxColor='1, 1, 0'
bboxDisplay='false'
bboxMargin='0.01'
bboxSize='-1,-1,-1'
enabled='true'
metadata='X3DMetadataObject'
render='true'
rotation='0,0,1,0'
translation='0,0,0'
visible='true'
></X3DNBodyCollidableNode>
Inheritance⤴
- Core/X3DNode(18)
- Core/X3DChildNode(12)
- Grouping/X3DBoundedObject(3)
- X3DNBodyCollidableNode (1)
- CollidableShape
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| bboxCenter | SFVec3f | 0,0,0 | [-inf, inf] | Grouping/X3DBoundedObject |
|
Center of the bounding box |
| bboxColor | SFColor | 1, 1, 0 | Grouping/X3DBoundedObject |
|
Color of the bounding box | |
| bboxDisplay | SFVec3f | false | Grouping/X3DBoundedObject |
|
Flag to enable display of the bounding box | |
| bboxMargin | SFFloat | 0.01 | [-inf, inf] | Grouping/X3DBoundedObject |
|
Size of additional margin around the bounding box scaled up by the diameter. |
| bboxSize | SFVec3f | -1,-1,-1 | [0, inf] or -1 | Grouping/X3DBoundedObject |
|
Size of the bounding box |
| enabled | SFBool | true |
|
The enabled field is used to specify whether a collidable object is eligible for collision detection interactions. | ||
| metadata | SFNode | X3DMetadataObject | Core/X3DNode |
|
Field to add metadata information | |
| render | SFBool | true | Grouping/X3DBoundedObject |
|
Flag to enable/disable rendering | |
| rotation | SFRotation | 0,0,1,0 | [0,1] |
|
The rotation field defines rotation about the body's center that the collidable node occupies. | |
| translation | SFVec3f | 0,0,0 | (-inf, inf) |
|
The translation field defines an offset from the body's center that the collidable node occupies. This can be used to place the collidable geometry in a different location relative to the actual rigid body that has the physics model being applied. | |
| visible | SFBool | true | Grouping/X3DBoundedObject |
|
Flag to enable/disable rendering, alias for render |
documentation