HTML Encoding and Default Values⤴
<IndexedLineSet
attrib='x3dom.nodeTypes.X3DVertexAttributeNode'
ccw='true'
color='x3dom.nodeTypes.X3DColorNode'
colorIndex='[]'
colorPerVertex='true'
coord='x3dom.nodeTypes.X3DCoordinateNode'
coordIndex='[]'
lit='true'
metadata='X3DMetadataObject'
solid='true'
useGeoCache='true'
></IndexedLineSet>
Inheritance⤴
- X3DNode(18)
- X3DGeometryNode(12)
- IndexedLineSet
Constructor⤴
-
IndexedLineSet(ctx)⤴
-
Constructor for IndexedLineSet
Parameters:
Name Type Argument Default Description ctxObject <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| attrib | MFNode | X3DVertexAttributeNode |
|
If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders | ||
| ccw | SFBool | true | X3DGeometryNode |
|
The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| color | SFNode | X3DColorNode |
|
If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
| colorIndex | MFInt32 | [] | [0, inf] or -1 |
|
colorIndex indices provide order in which colors are applied. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | |
| colorPerVertex | SFBool | true |
|
Whether Color node is applied per vertex (true) or per polygon (false). | ||
| coord | SFNode | X3DCoordinateNode |
|
Coordinate node specifiying the vertices used by the geometry. | ||
| coordIndex | MFInt32 | [] | [0, inf] or -1 |
|
coordIndex indices provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets, use -1 to separate indices for each polyline. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons. | |
| lit | SFBool | true | X3DGeometryNode |
|
Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | X3DNode |
|
Field to add metadata information | |
| solid | SFBool | true | X3DGeometryNode |
|
Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| useGeoCache | SFBool | true | X3DGeometryNode |
|
Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. |
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