HTML Encoding and Default Values⤴
<RenderedTexture
background='x3dom.nodeTypes.X3DBackgroundNode'
crossOrigin='""'
depthMap='false'
dimensions='[128,128,4]'
excludeNodes='x3dom.nodeTypes.X3DNode'
eyeToScreenDistance='0.041'
fog='x3dom.nodeTypes.X3DFogNode'
interpupillaryDistance='0.064'
lensCenter='0.05329'
metadata='X3DMetadataObject'
oculusRiftVersion='1'
origChannelCount='0'
repeatS='true'
repeatT='true'
scale='true'
scene='x3dom.nodeTypes.X3DNode'
showNormals='false'
stereoMode=''NONE''
textureProperties='x3dom.nodeTypes.TextureProperties'
update=''NONE''
url='[]'
viewpoint='x3dom.nodeTypes.X3DViewpointNode'
vScreenSize='0.07074'
></RenderedTexture>
Inheritance⤴
- Core/X3DNode(18)
- Shape/X3DAppearanceChildNode(9)
- X3DTextureNode(7)
- RenderedTexture (1)
- RefinementTexture
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| background | SFNode | EnvironmentalEffects/X3DBackgroundNode |
|
Sets a background texture. | ||
| crossOrigin | SFString | "" | X3DTextureNode |
|
Cross Origin Mode | |
| depthMap | SFBool | false |
|
Determines if textures shall be treated as depth map. If it is TRUE, then the generated texture will also contain the depth buffer. | ||
| dimensions | MFInt32 | [128,128,4] | [0, inf] |
|
Sets the width, height, color components (and number of MRTs). | |
| excludeNodes | MFNode | Core/X3DNode |
|
Defines a list of sibling nodes that should be ignored. | ||
| eyeToScreenDistance | SFFloat | 0.041 |
|
Sets the eye to screen distance in m for stereo rendering. | ||
| fog | SFNode | EnvironmentalEffects/X3DFogNode |
|
Sets a fog node. | ||
| interpupillaryDistance | SFFloat | 0.064 |
|
Sets the eye distance for stereo rendering. | ||
| lensCenter | SFVec3f | 0.05329 |
|
Sets the lens Position on Screen. | ||
| metadata | SFNode | X3DMetadataObject | Core/X3DNode |
|
Field to add metadata information | |
| oculusRiftVersion | SFFloat | 1 |
|
Very experimental field to change between DK1 and DK2. | ||
| origChannelCount | SFInt32 | 0 | [0, inf] | X3DTextureNode |
|
Specifies the channel count of the texture. 0 means the system should figure out the count automatically. |
| repeatS | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is repeated in s direction. | |
| repeatT | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is repeated in t direction. | |
| scale | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | |
| scene | SFNode | Core/X3DNode |
|
Sets a separate, potentially independent, subscene. If unset, the same scene is used. | ||
| showNormals | SFBool | false |
|
Specifies whether normals are shown. | ||
| stereoMode | SFString | 'NONE' | ["NONE","LEFT_EYE","RIGHT_EYE"] |
|
Sets render information for stereo rendering. | |
| textureProperties | SFNode | TextureProperties | X3DTextureNode |
|
Sets a TextureProperty node. | |
| update | SFString | 'NONE' | ["NONE", "NEXT_FRAME_ONLY", "ALWAYS"] |
|
Specifies when the texture is updated. | |
| url | MFString | [] | X3DTextureNode |
|
Sets the url to a resource. | |
| viewpoint | SFNode | Navigation/X3DViewpointNode |
|
Specifies the viewpoint that is used to render the texture content. | ||
| vScreenSize | SFFloat | 0.07074 |
|
Sets the vertical screen size in m for stereo rendering. |
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