HTML Encoding and Default Values⤴
<FloatVertexAttribute
metadata='X3DMetadataObject'
name='""'
numComponents='4'
value='[]'
></FloatVertexAttribute>
Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometricPropertyNode(7)
- X3DVertexAttributeNode(1)
- FloatVertexAttribute
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| metadata | SFNode | X3DMetadataObject | Core/X3DNode |
|
Field to add metadata information | |
| name | SFString | "" | X3DVertexAttributeNode |
|
The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. The appropriate shader language annex contains language-specific binding information. | |
| numComponents | SFInt32 | 4 | [1..4] |
|
The numComponents field specifies how many consecutive floating point values should be grouped together per vertex. The length of the value field shall be a multiple of numComponents. | |
| value | MFFloat | [] | (-inf, inf) |
|
The value field specifies an arbitrary collection of floating point values that will be passed to the shader as per-vertex information. The specific type mapping to the individual shading language data types is in the appropriate language-specific annex. |
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