HTML Encoding and Default Values⤴
<Torus
angle='twoPi'
caps='true'
ccw='true'
innerRadius='0.5'
insideOutsideRadius='false'
lit='true'
metadata='X3DMetadataObject'
outerRadius='1.0'
solid='true'
subdivision='24,24'
useGeoCache='true'
></Torus>
Inheritance⤴
- X3DNode(18)
- X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- Torus
Constructor⤴
-
Torus(ctx)⤴
-
Constructor for Torus
Parameters:
Name Type Argument Default Description ctxObject <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| angle | SFFloat | twoPi | [0, 2*pi] |
|
Specifies the size of the torus as an angle. | |
| caps | SFBool | true |
|
Specifies whether the torus ends are closed with caps (when angle is smaller than a full circle). | ||
| ccw | SFBool | true | X3DGeometryNode |
|
The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| innerRadius | SFFloat | 0.5 |
|
Specifies the inner radius of the torus. | ||
| insideOutsideRadius | SFBool | false |
|
Use a different interpretation mode for the inside and outside radius. | ||
| lit | SFBool | true | X3DGeometryNode |
|
Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | X3DNode |
|
Field to add metadata information | |
| outerRadius | SFFloat | 1.0 |
|
Specifies the outer radius of the torus. | ||
| solid | SFBool | true | X3DGeometryNode |
|
Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| subdivision | SFVec2f | 24,24 |
|
Specifies the number of faces that are generated to approximate the torus. | ||
| useGeoCache | SFBool | true | X3DGeometryNode |
|
Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. |
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