instantreality 1.0

X3DOM in OpenCart, an open source shopping cart system

May 15th, 2012

Another excellent external showcase that provides an x3dom integration is OpenCart, which is a powerful and easy to use open source shopping card system.

x3dom in opencart

x3dom in opencart

The latest version of the code now supports X3D as media type and uses x3dom for online visualization.

X3DOM in slides

May 14th, 2012

This external showcase by Sandy Ressler of NIST demonstrates the integration of X3DOM in HTML-based slide shows.

X3DOM goes WWW

May 9th, 2012

On April, 17th, some members of the X3DOM team were at the WWW2012 Workshop “Declarative 3D for the Web Architecture” (Dec3D2012) in Lyon, France. There, we presented X3DOM and discussed about an integration of interactive 3D graphics capabilities into the W3C Web technology stack together with researchers from the Web community. If you are also interested in evolving the idea of declarative 3D in the Web, feel free to join our Community Group: http://www.w3.org/community/declarative3d/

Dec3D2012

Johannes Behr (Fraunhofer IGD), who was part of the workshop's organizing team (together with Kristian Sons, DFKI, who is sitting to the left), presents the community group's goals.

Web3D 2012 – Deadline Extended

March 30th, 2012

The 17th ACM International Web3D Conference will address a wide range of research topics related to Web-based 3D graphics (like X3D/ X3DOM/ Dec3D). The Conference will be held in Los Angeles in conjunction with SIGGRAPH 2012 on August 4-5, 2012.

The full call for papers is at http://web3d2012.org/submission.html
Extended paper/poster submission deadline: April 16th, 2012

New X3DOM browser check

March 14th, 2012

We have updated our browser check page. You will now be presented with more detailed help an further instructions of how to update in case your browser does not support X3DOM.

Large CH-Model Showcase

March 12th, 2012

The EU funded Project 3D-COFORM (http://www.3d-coform.eu/) provides different tools and expertise for 3D collection formation. The project utilizes the binary compression method of X3DOM to visualize large 3D scanned data sets (up to 4 million polygons) in real time.

“These models have been digitized and provided by the Victoria & Albert Museum in London (http://www.vam.ac.uk/)

x3dom goes CeBIT

March 1st, 2012

We have an official spot at the Software Cluster booth (Hall 26, booth F30) and demo the latest x3dom.org and instantreality.org features!

Come by to see some interesting demos, talk to the developers and chat about idea, design and implementation issues you have. Look out for the white multi-touch table!

Product configuration with X3DOM

February 27th, 2012

This external showcase demonstrates the use of X3DOM in product customization.  The company 3D Betrieb created this online 3D product configuration tool helping the user to visualize objects with different designs. It allows to preview the object with different appearances showing changes in colors, arrangement as well as viewing angle.

Call for papers: Dec3D2012 and Web3D2012

February 1st, 2012

We are happy to announce two related scientific conferences, which are coming up and where members of the X3DOM team are directly involved as part of the organizing team: the Dec3D 2012 Workshop  in conjunction with WWW2012 in April located in Lyon, France, and the 17th International Web3D 2012 conference that is co-located with ACM Siggraph 2012 and held in Los Angeles, USA.

Both conferences include a ‘call for papers’ for related scientific material:

Please consider contributing a paper, if you use or extend X3DOM in some kind of scientific project or work on related topics (e.g., declarative 3D approaches or WebGL-based rendering).

    

X3DOM and Internet Explorer

January 24th, 2012

Currently Internet Explorer does not sport a native WebGL implementation. This means X3DOM has to fallback to the Flash Player in order to render 3D content. However, there is a way around this: Chrome Frame. The plugin developed by Google replaces the default rendering engine of Internet Explorer with Google Chrome. What you get is the User Interface of Internet Explorer and the rendering capabilities of  Google Chrome – including a native WebGL implementation.

As an IE user, we recommend you install the Chrome Frame plugin to experience the full power of X3DOM. As a developer, you can target the Chrome Frame rendering engine, by placing the following meta tag in your HTML head section:

    <meta http-equiv="X-UA-Compatible" content="chrome=1" />

Alternatively, if you do not want to edit all your HTML files for this, you can set a HTTP header on your server to trigger Chrome Frame. More info can be found here:

Our X3DOM examples already use that technique to enable Chrome Frame if you have it installed.

Here’s a introduction of Chrome Frame by Google:

WebGL Liver Anatomy Browser with X3DOM

January 16th, 2012

The WebGL Liver Anatomy Browser is developed within a german research project supported by the BMBF. The browser is part of a eLearning application and provides interactive web-based 3D models derived from patient-specific image data. 3D visualizations are accessible in real-time with a newly developed viewer based on X3D, X3DOM and WebGL.

Collaborative DMS uses X3DOM to annotate models

January 9th, 2012

The Portuguese research project called ColaDI, a national funded project led by inEvo, focused on developing a collaborative document management solution (DMS) for industrial design. The project uses X3DOM to show and annotate 3D models.

Displaying dynamic CAD models with X3DOM and WebSockets

January 9th, 2012

This external showcase by Tampere University of Technology, demonstrates displaying CAD-imported models in browser and changing the model on-the-fly from a simulation.

X3DOM is used to render a X3D model exported from a native CAD application. The model is update REAL-TIME from a Matlab simulation model. It also integrates the 3D view with our other tools like semantic search by capturing DOM events (video around 2:53). Interfacing with the simulation from the browser is done via WebSockets. It displays the performance X3DOM is capable of: latency for visualization is constantly less than 50-100 ms.

 

1.3 Release

December 23rd, 2011

X3DOM OneDotThree

So finally: 1 day before christmas we did it!

Here is our next stable release after half a year of development

 

We have worked on bug fixing and added some new features!

General work we did

Bug fixes & new Features

  • We worked much at our flash render backend. After Flash 11 was been released we now can make use of a non beta API and for this, which has made this implementation more stable.
  • #9: There is now <x3d src=’foo.x3d’ /> tag support. This allows integration of 3D content like native images. But be careful, this will only work in a client/server environment due the fact that we have to use the XMLHttpRequest functionality.
  • #15, #33, #50: We have redesigned our multitouch support. It now works on iOS devices and multitouch setups with Mozilla. For Android and Firefox there seem to be some bugs in the android implementation and this should work only after these bugs are closed.
  • #16, #27: We worked on the WebGL-backend, reducing the shader complexity to run on mobile hardware. The shaders are now chosen using a cabs-like system.
  • #38: We have added support for billboards.
  • #41: We have redesigned our build system.
  • #45: We have implemented functionality for reflecting inlined scenes into the namespace of parent scenes. With this it is now possible to access elements from the parent scene to address elements within the inlined scene. Due to the lack of supporting such a concept in the X3D and HTML standard we have made use of a custom extension (see field nameSpaceName).
  • #51: We also implemented functionality for inline support in a flash render setup.
  • #56: We added support for the the <param> tag. This allows to parameterize the framework at a single point.
  • We have extended our triangulation code for generating triangles out of concave geometry.

New components

With the new component model in X3DOM we have added the first two components, not natively included in our core profile

 

We wish you all a merry christmas, a happy new year and that we all make use of our good intentions.

X3DOM running on Sony Ericsson Xperia phones

December 22nd, 2011

In the latest software upgrade for the 2011 Xperia Phones, Sony Ericsson included WebGL support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the default (Android) web browser and standard HTML content.

Klas Hermodsson (and earlier Anders Isberg) from Sony Ericsson contacted us a few weeks ago and told us that they tried to run our examples and that unfortunately most of them didn’t work properly. To support our work Sony offered to send us a test device. We got this device (Sony Ericsson Xperia Pro) last Monday and it is really an incredible piece of hardware.

So Timo started immediately to rework our shader compositor to produce more compact shaders, which work better on mobile devices and now (almost) everything works fine. There are still some minor issues, but this should be fixed soon.

A lot of thanks again to Sony Ericsson for this great test device.

X3D Inline data reflected to the DOM

December 22nd, 2011

The current version of X3DOM extend the X3D Inline functionality with the possibility of reflection. If you include an external scene with the use of inline  into another scene, you can set the attribute ”nameSpaceName”. This attribute causes the attached scene to be represented in the DOM. This feature makes it possible to access the elements inside the inlined scene with JavaScript.

This is an extension of the official specification, which does not yet include reflection.

If you inline a scene <inline nameSpaceName=’foo’ url=’someScene.x3d’ /> with a named element <Box id=’bar’ /> you can address this element with getElementById(‘foo__bar’).

2D Primitives Component as plugin

December 22nd, 2011

The x3d specification describes eight 2D Nodes:

  • Arc2D
  • ArcClose2D (“PIE”/”CHORD”)
  • Circle2D
  • Disk2D
  • Polyline2D
  • Polypoint2D
  • Rectangle2D
  • TriangleSet2D.

Recently you can use it to build you scene in X3DOM.

This component and those nodes are not part of the X3DOM core but provides by a extra component plugin.

You can use it with include the Geometry2D.js component

The Attributes of all these components you could change with javascript. For example, you could change the length of the radius of Arc2D as follows:

 document.getElementById(‘ArcID’).setAttribute(‘radius’, ’1′);

External showcase with CSS Transformations

December 20th, 2011

This example by Sandy Ressler demonstrates the use of CSS3 content filters to display and hide content. Some of that content is X3DOM.

X3DOM in presentation slides (external showcases)

December 13th, 2011

These presentation slides by Sandy Ressler demonstrate the use of X3DOM in HTML presentations. Additionally these slides using the WebSlides project.

Triangulation of concave polygons

December 1st, 2011

In the new version of x3dom it is possible to use IndexedFaceSet nodes with concave polygons.

To use this features you only need to add an attribut like convex=’false’ to the IndexedFaceSet  element.

This features is realized on the basis of the Ear Clipping  algorithm. This algorithm has two restrictions:

  • you should not use polygons with hole
  • and you should not use polygons with overlap.

Example:

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