20.03.2018 Event Announcement
We had a great day at the IEEEVR 2018 in Reutlingen, yesterday.
Our X3DOM related slides are now online here.
We create a simple x3dom-based timelapse 3D visualization of Reddit’s Place experiment.
See it here!
02.03.2017 Event Announcement
Today we will present the latest updates on our standardization efforts (glTF), including capabilities for Physically-Based Rendering (PBR) at the Khronos WebGL/WebVR/glTF Meetup on the GDC in San Fransico.
You can find the slides of the talk here.
As every year, we are happy to announce our special Christmas release of X3DOM! This release mainly contains fixes and corrections since the last release, but also improvements and fundamental changes.
We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project since so many years!
CAEplex is providing a web-based interface for finite-element analysis on the cloud. Like many other successful companies, the solution uses X3DOM for efficient 3D visualization – right inside your browser!
This year, the Web3D consortium and Fraunhofer IGD will present X3DOM at SIGGRAPH 2016!
So, if you are going to Anaheim, stop by at the SIGGRAPH exhibition at booth 755 (Web3D Consortium).
Recently, the Staatliche Museen zu Berlin (National Museums in Berlin) released a 3D visualization of the famous Pergamon Altar.
The 3D scan of this impressive monument, as well as the 3D Web application (in German), have been created by Fraunhofer IGD, featuring technology such as CultLab3D or instantUV and, of course, X3DOM.
Visit http://3d.smb.museum/pergamonaltar/ to have a look!
As a special holiday gift, we are happy to announce the release of X3DOM 1.7.1! This release mainly contains fixes and corrections since the last 1.7.0 release. We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project.
13.11.2015 Showcase Technical
Due to recent work by contributors from Toshiba Corporation, X3DOM now has a mode that supports joined visualization of volumetric and polygonal data.
With the RadarVolumeStyle node, this exciting combination is already possible, correctly combining depth values from polygonal rendering with the current depth during volume raycasting. In the future, this feature will likely become available in all volume style nodes (see discussion).
Thanks a lot to our contributors from Japan 🙂
Check out the demo here!
Edit: In the first version of this demo (and this post), the image for the transfer function was not linked correctly (causing black smoke instead of a colored volume). This is now fixed.
The Khronos Group, an open consortium of leading hardware and software companies, just announced that the glTF™ 1.0 (GL Transmission Format ) royalty-free specification for transmission and loading of 3D content has been finalized for Ratification and is immediately available for use by tools and application vendors.
With SRC, X3DOM already provides support for a modified subset of an earlier version of glTF™. The proposed extensions KHR_binary_glTF and WEB3D_quantized_attributes have been actively developed by X3DOM contributors, bridging the gap between Khronos’ and the Web3D consortium’s standards. The X3DOM team will be happy to continue this fruitful collaboration in the future, creating a well-specified, commonly accepted exchange format for efficient transportation of 3D assets on the Web.
Now, the current state can also be tried out as a live demo on the X3DOM examples portal – check it out here!
08.09.2015 Code Technical
Thanks to a new contribution from Andreas Plesch (Harvard University), the current dev version of X3DOM already has a new feature to improve the quality of rendered text. The small, but efficient, change is the possibility to use oversampling when generating the corresponding texture images. You can customize this behavior by specifying an oversampling factor in the “quality” field of the fontstyle node.
Check out a small tech demo here!
04.09.2015 Code Technical
Thanks to a contribution from Toshiba, X3DOM now supports compressed textures!
Although being slightly larger during transmission, compressed textures have the great advantage that they can be stored as-is on the GPU, thereby saving texture memory. This is especially useful in applications that use a lot of texture data, such as geospatial applications or games.
ImageTexture and ImageTextureAtlas now also accept dds files: if loading a texture as a jpeg/gif/png fails, X3DOM tries to load it as a compressed texture if the corresponding WebGL extension exists on the client platform. You can find a tech demo here.
10.08.2015 Event Announcement
If you have the chance to visit SIGGRAPH 2015, taking place at the Los Angeles convention centre, drop by at the Web3D consortium’s booth (1018).
Parts of the 3DOM team from Fraunhofer IGD will also be there to show some demonstrations!
10.07.2015 Code Showcase Technical
There is now a new project hosted on GitHub: A simple CAD viewer, based on X3DOM. In fact, this example application has already been around for quite some time as part of the X3DOM examples.
This application could serve as a basis for your own CAD projects. So, if you like to try it out, and if you maybe even want to help to improve the application, check out the GitHub project here!
01.07.2015 Code Showcase
As announced during the Web3D conference, the X3DOM team is happy to announce the launch of an open-source component editor project, which is now being hosted on GitHub. The component editor is based on X3DOM, and it shows how to create a simple Web-based editor with X3DOM and jQuery.
Current Features include:
If you are interested, feel free to check it out, or even to contribute to this project!
Researchers at the Advanced Community Information Systems (ACIS) Group at RWTH Aachen University use X3DOM to realize a collaborative 3D viewer for teaching anatomy.
Aim of the project is the creation, deployment and utilization of a pool of digital 3D anatomic models for accessing them anywhere and anytime over the Web using a standard Web browser.
You can give it a try by checking out the prototype!
17.06.2015 Release Technical
We are proud and glad to announce the release of X3DOM 1.7 – as always, thanks to all contributors that made this great achievement possible!
Besides our new, fresh home page, these are the most important changes:
With the VolumeRC page, X3DOM developers at vicomtech have created a gallery of volume renderings, using the X3DOM volume rendering component.
Check out the demos, which include switching between different volume rendering styles and interactive editing of transfer functions.
3D-ICONS is another noteable example of a cultural heritage project that uses X3DOM technology.
The models have not been converted to X3DOM’s optimized binary geometry format yet, so the transmission currently takes some time.
However, after loading you will get rewarded with really beautiful detailed views of architectural cultural heritage objects!