The current App does not just support X3D elements in the DOM but also additional elements to configure the vision subsystem (e.g. Marker). This system will also be shown on the Web3D booth (#1024) at siggraph next week
Following our own Fallback-model we support now Internet Explore 8 in x3dom. This setup utilizes not WebGL for rendering but needs a installed X3D-SAI plugin.
We use a modified version of the SAI-importDocument-service to import the DOM-data and this is only available in the plugin version of InstantReality right now. You have to install and register the daily-build version.
Not everything works yet and you have to install an extra ActiveX-Plugin. On the other hand you get the high-performance C++-implementation which supports all X3D-profiles and some extra feature: Like Raytracing your data in realtime.
We will demo this version during siggraph next week at the Web3D booth (1024). Come by to see the whole setup running.
Timo added the new dynamic shader-composer code with example. We now support multiple dynamic lights and everything is (again) lit per fragment.
The new code support all X3D light types (PointLight, SpotLight and DirectionalLight ) and Fog. This also the bases for the CommonSurfaceShader implementation.
Another great “third-party” show-case. This one is from Steve Smith. There are some texture-issues and therefore it only works in Firefox 4.0 beta right now. The scene is Bristol City Harbour although the scenario fictitious. It is being prepared as a proof of principal for using x3dom/web3d to represent thematic data on climate change in cities.
The model uses 25cm aerial photography draped on a much thinned LIDAR digital terrain model provided by the British National Rivers Authority (NRA). The overall project is : Suburban Neighbourhood Adaptation for a Changing Climate (SNACC) at the University of the West of England.
Nikita Mattar put his facebook FriendGraph3D online.
The interaction is still very limited (there are some basic feature still missing in x3dom ) but this a nice showcase for animation done with the follower node-component.
x3dom supports a generic <Texture> node already for months. This node does not reference an external source directly (like ImageTexture and MovieTexture) but uses an HTML5 tag (img, video or canvas) as pixel source:
<Texture> <img src=”…” > </Texture>
<Texture> <video src=”…” > </Texture
<Texture> <canvas width=’256′ height=’256′ > </Texture>
Yvonne added most (but not all) chaser and damper from the Follower-component. There is also a simple examples which demonstrates the Position-, Orientation and Color-Chaser functionality. This is, after the Interpolator-component, the second and last animation component form X3D we propose for the HTML-Profile. Every other animation has to be done with javscript or (3D) CSS Animation.
Come by to see some interesting demos, talk to the developers and chat about the idea, design and implementation issues you have.
Just a really simple example right now but this is really cool. We now support CSS 3D Transforms and CSS animation on X3D-Nodes. This only works in WebKit-based browser (Apple-WebKit and Google-Chrome) right now.
It only works on < Transform >-nodes but you can use all forms to style your actually transformation.
More example coming soon.