We now support some important parts of the Common Surface Shader. We finally added support for normal, specular and diffuse mapping. You can find a small example that shows normal and specular mapping in action here.
The online converter, from X3D and VRML to HTML and XHTML (with X3D), has been updated. The references to x3dom.js and x3dom.css use now the global release resource links and are both in the header of the document.
Andreas wrote a new tutorial which shows how to style your 3D view with CSS.
This only works in the latest versions of the system. Therefore please use, as always, the preferred online resource path.
Another external and interesting show-case: Sandy Ressler, National Institute of Standards and Technology, did a nice X3DOM version of the AnthroGloss model.
Looks like somebody was waiting for the viewpoint stack and animation code 🙂