You need the latest version of IE. IE9/10 do not support WebGL. So, for IE version 9 or 10, you have to install either the InstantReality plugin, Flash 11, or Chrome Frame.
Since IE version 11, basic WebGL support (Version 0.92) is available, thus IE 11 can basically render X3DOM content with WebGL.
While there are still some issues, some of them caused by non-IE conformant HTML pages in general (also including some of our examples), X3DOM’s IE 11 support is constantly improving.
Starting with version 9.x of Google Chrome, WebGL is natively supported: http://www.google.com/chrome
Firefox supports WebGL natively. Please always use the latest version of Firefox. You can download the localized builds for your language and platform here: http://www.mozilla.com/firefox/
Mac only: Safari 5.1 and newer on OS X (10.6 and above) include support for WebGL (the Windows version does not). But you still have to enable it through the “Developer” menu. To activate the “Developer” menu go to Preferences->Advanced and check the “Show Developer menu in menu bar” button.
Sony Ericsson delivered there 2011 Xperia Phones with WebGL support. By doing so, Sony Ericsson is the second mobile phone manufacturer to support WebGL for the default (Android) web browser and standard HTML content.
Firefox mobile for Android supports WebGL natively. Please use the latest version of Firefox. You can download the localized builds for your language here: http://www.mozilla.org/de/mobile/
Check here if your browser supports X3DOM.
And here you can test if your web browser supports pure WebGL.