instantreality 1.0


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browser support

The current implementation of X3DOM is based on WebGL and thus needs a browser which supports WebGL. Support for alternative backends like existing X3D Plugins and O3D will come later.

WebGL is still very new and only available in some alpha/beta browser builds but it will be a standard feature in the next major releases of Firefox, WebKit and Google Chrome.

Firefox (Windows, Mac & Linux)

Firefox 4.0 beta builds already support WebGL. You can download the localized builds for your language and platform here:

http://www.mozilla.com/en-US/firefox/beta/

However, you need to turn on WebGL manually in the configuration. Type about:config in the address bar, then search for webgl and change the value of webgl.enabled_for_all_sites to true. Also, an OpenGL driver needs to be installed.

WebKit (Mac)

WebKit nightly builds also support WebGL.You can download them here:

http://nightly.webkit.org/

Likewise, you still have to activate it. On Mac you have to execute the following line in a Terminal:

defaults write com.apple.Safari WebKitWebGLEnabled -bool YES

Google Chrome (Windows)

The currently released beta version of Google Chrome does not yet support WebGL. Also,  the development version from the devchannel theoretically supports WebGL but is currently broken. You need to download the latest trunk build instead:

http://dev.chromium.org/getting-involved/

You have to start Chrome with some extra parameters to enable WebGL. The easiest way is to patch those parameters to the “Start Menu” entry:

  • Right-click “Google Chrome” in your Start menu and select “Properties”.
  • Add '--enable-webgl' in the “Target” field and click “OK”.
  • Run it from the Start menu icon.