instantreality 1.0


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Browser support

The current implementation of the X3DOM fallback model needs an InstantReality plugin, a Flash11 plugin or a WebGL-enabled browser. WebGL-enabled web browsers are available for most platforms.

Desktop

Internet Explorer

If you run Windows 7 or 8 you should be fine since IE11 supports WebGL natively (will some restrictions). If you have an older Windows and IE version like 9 or 10, you have to install either the InstantReality pluginFlash 11, or Chrome Frame.

 

Google Chrome

Starting with version 9.x of Google Chrome, WebGL is natively supported: http://www.google.com/chrome

 

Firefox

Firefox supports WebGL natively. Please always use the latest version of Firefox. You can download the localized builds for your language and platform here: http://www.mozilla.com/firefox/

 

Safari

Mac only: Safari 5.1 and newer on OS X (10.6 and above) include support for WebGL (the Windows version does not). But you still have to enable it through the “Developer” menu. To activate the “Developer” menu go to Preferences->Advanced and check the “Show Developer menu in menu bar” button.

 

Mobile

The standard Safari on iOS (8 and above) supports WebGL natively.

SONY


Sony Ericsson delivered  there 2011 Xperia Phones with WebGL support. By doing so, Sony Ericsson is the second mobile phone manufacturer to support WebGL for the default (Android) web browser and standard HTML content.

Firefox

Firefox mobile for Android supports WebGL natively. Please use the latest version of Firefox. You can download the localized builds for your language here: http://www.mozilla.org/de/mobile/

 


Online Check

Check here if your browser supports X3DOM.

And here you can test if your web browser supports pure WebGL.

If you have problems, you should check if your graphics card or driver is on your browser’s blacklist.

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