Another Fraunhofer project uses X3DOM to render a 3D web visualization: CityServer3D. The technology of the CityServer3D consists of a geo-database, a server with numerous interfaces for the import and export of the data and applications for the development of landscape models. This data can also be presented in a web browser using X3DOM to render the visualization. For instance, the city of Darmstadt:
This representation has been rendered using the CityServer3D VIEW Service which provides complete 3D GIS applications based on integrated 2D and 3D data. Moreover, it offers direct access to geodata via a powerful web service interface.
EarthServer is an EU-funded project aimed at establishing open access and ad-hoc analytics on extreme-size Earth Science data. Part of this endeavor is the development of tools for 3D web access to these data endpoints that respect the protocols and languages common in the geospatial data processing domain, specifically various OGC standards. The EarthServer 3D Web Client middleware is built on top of X3DOM and currently under active development.
We are proud to announce the release of X3DOM 1.5. This most recent installment of our popular Declarative3D polyfill shines with lots of new features and a wagon load full of bugfixes.
With version 1.5, X3DOM also overcomes some limits of the scenegraph structure by using new internal structures for culling and fast rendering, decoupled from the frontend graph inside the DOM, which, however, still remains intact as usual.
- Generally improved traversal and rendering performance with a new transformation and volume caching infrastructure
- Culling techniques for large model rendering (some of them still experimental) – check the video, or see the tutorial
- Improved experimental binary geometry container and encoding
- Experimental BVH Refiner node, for rendering of large, regular data sets with dynamic LOD (see tutorial and example)
- Shadow support for large scenes and all lights types (see tutorial for more information or click here or here for a demo)
- Convenience object ‘Moveable’ for object manipulation
- Additional X3D component plugins (not part of the HTML profile, i.e. not part of the x3dom.js package)
Fixes and Improvements
- Many internal improvements and bugfixes
- DOM/Scene update improvements (e.g Route removal implemented)
- Improved picking functionality to enhance trade-off between precision and number of possible ids
- Fullscreen convenience method x3dom.toggleFullScreen()
- RenderedTexture extensions for rendering normal buffer or stereo (currently only for Oculus Rift)
For a detailed list of changes refer to the CHANGELOG file.
You can do this of course with arbitrary hardware (think of the LEAP support or the Kinect), but please bear in mind that this is only a preview at the moment.
You can find the tutorial here. Enjoy!
Bitmanagement software just released a new preview of BS Content Studio. The 3D authoring tool is focused on augmenting 3D geometries, which have been developed with the leading CAD-, GIS-, and Design Software programs, as well as other media content, with the possibility to interact, amendments like light and shadow effects, multi user feature and animation of motion sequences of objects and human beings.
And the best of all: the beta version allows you to directly export your created content to X3DOM scenes!
Join the dev-team of Instant Reality and X3DOM at the exhibition floor of SIGGRAPH 2013 in Anaheim. We’re located in booth #233 and will show you the latest and greatest in X3D web-technology, fusing desktop and web environments to create streaming applications. We will also bring along new hardware toys which have been added to Instant Reality, as well as a demonstration of the latest progressive mesh compression technique we’re developing right now. See you there!
Researchers from the Monterey Bay Aquarium Research Institute (Moss Landing, CA, USA) are helping us to gain understanding of our oceans by analyzing different kinds of data, taken by robots under the sea. Thanks to X3DOM, measured data can now also be visualized in a 3D Web application – you can give it a try by yourself!
Click here for a brief explanation of the application.
VRMath 2.0 (VRMath2) is a Virtual Reality learning environment (VRLE) and an online learning community. It employs the powerful ideas of 3D Logo Microworld and Web 2.0 technologies for learning mathematics and was created by Andy Yeh, Australia.
In VRMath2, everyone can Design, Create and Share their 3D virtual worlds. There are also design challenges you can take up and blog later right here in VRMath2 website.
It’s really true. Windows 8.1 / IE 11 supports WebGL out of the box. There are still some issues with x3dom but we are currently working on it. Stay tuned!
Thanks to Vincent Marchetti X3DOM now also supports most of the X3D CAD nodes as an optional component.
At Web3D 2013 we will present X3DOM scenes using an Oculus Rift HMD with stereo and headtracking, which is supplied by the InstantIO server component via WebSockets. More information on the InstantReality page…
Most of the X3DOM developers will be at this year’s Web3D conference in San Sebastian, Spain, which takes place from June 19th to June 22nd 2013. There, we will have a tutorial on X3DOM (consisting of two parts) as well as some papers. So, if you are around, do not hesitate to talk to us or discuss your issues and feature requests with us. See you in Spain…
Developer tools are mostly personal preference and there’s no right or wrong in choosing editors and IDEs. However, we feel there’s one IDE to mention which stands out of the crowd: The WebStorm IDE from JetBrains, creators of IDEA.
X3DOM now provides enhanced support for shadows. This includes support for all X3D light types (DirectionalLight, SpotLight and PointLight) and for multiple lights per scene. Advanced shadow rendering techniques have been implemented to give shadows a more authentic look and to facilitate applicability in large environments.
To control these capabilities, a set of new light properties has been introduced. Their usage is explained in the shadow tutorial.
The scalable SimScale platform uses X3DOM as viewer frontend for visualizing the results of online numerical simulations on CAD data.
Yet another interesting industrial show case from Frank Lamack, T-Systems, Germany. Goal of this solution is to build a web 3d based environment for distributed teams to enable collaborative design reviews or co-browsing with customers for sales, configuration and consulting sessions – on one common 3d product model: Without any plug-in or additional software licences – simply via web. Upcoming features: dimensioning, annotation on parts or co-design-editor, to transform 3d-shapes.
T-Systems Multimedia Solutions (MMS) develops web-based solutions for large corporations and medium-sized enterprises. Around 1.000 employees serve customers from every sector, developing web innovations for services used in domestic and commercial digital contexts. This includes e-commerce, information management and knowledge management. The actual developing team develops visual configuration solutions, that use 3D construction data and product meta data in combination with rule-based configurations for immersive e-sales and e-commerce applications for web or mobile devices.
We have started a new project for online model conversion, which can be found on GitHub, too. It is an 3D model optimization and sharing service especially for the cultural heritage domain. The system is written in Python and allows optimization and conversion of 3D models for Web presentation and sharing these models on the Web. Its main features are:
- Upload and conversion of 3D Models to X3DOM
- Sharing of models on the web (permalinks to converted models)
- Downloadable ZIP packages of converted models
- Triangular Mesh optimization of models
- Converted/Optimized models can be embedded in different templates
- Asynchronous process
- Server-Sent Events for fast status updates
- Upload archives with many models and textures at once
This project was supported by V-Must, an EU-funded project that aims to provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting, and easy to maintain. The developed code is open-source and you can just grab it from GitHub, where you also find everything to get started.