Archive for the ‘Uncategorized’ Category

X3DOM with Leap and Oculus Rift 2 via WebVR

Monday, October 20th, 2014

With the experimental Chromium support for the new WebVR API, we are pleased to showcase the first Oculus Rift 2 demo using X3DOM with a Leap for hand tracking!

 

Oculus2

Here, you can enjoy a short video.

Check the demo out here!

VR on the Web with X3DOM and Google Cardboard

Monday, September 29th, 2014

We are happy to see the first X3DOM Demo running on a Google Cardboard VR device, using a regular Nexus 5 smart phone. Many thanks to Manuel Olbrich for providing this demo, which is solely built with standard browser technology – no external services are necessary. Check it out here.

IMG_6738_scaled

SplinePositionInterpolator node support

Friday, September 26th, 2014

We are glad to announce that colleagues from Toshiba have just provided an implementation of the SplinePositionInterpolator node, which is already available in the current development version of X3DOM.

SPI

Check out the example here!

iOS8 and IE11: Browser support updated

Friday, September 19th, 2014

We just updated our browser support page to include the recent changes with Safari on iOS8 and IE11 on Win7/Win8. The intermediate solutions (such as Chrome Frame) are not necessary any more and both have great support for WebGL natively. 2014 is really a great year for WebGL based system and we have come a long way in five years!Screen Shot 2014-09-19 at 14.18.28

 

X3DOM and InstantReality at Web3D 2014 and SIGGRAPH 2014

Thursday, July 31st, 2014

S14_Logo_C_x
One week until Web3D 2014 and SIGGRAPH 2014 in Vancouver! Meet the X3DOM and InstantReality team at both conferences and on the exhibition floor in the Web3D Consortium booth #1045, where we will present the latest features of X3DOM 1.6.1 and InstantReality 2.4.0. This year brings a major step toward a service oriented architecture for web-based applications, both rendered on a client or streamed from a server from different back-ends, and we’re thrilled to show you all of it.

Upholstered Furniture Configurator

Friday, June 20th, 2014

Together with researchers from HS Fulda, intelligentgraphics has recently developed a neat online furniture configuration tool.

The smart interactive 3D Product visualization is using X3DOM, and it is running with common desktop PCs as well as with touch devices. See an example video here.

Blog

Finally! WebGL/X3DOM on iOS

Tuesday, June 3rd, 2014

iOS was one of the first mobile operation systems which provided support for WebGL and we worked hard to ensure X3DOM runs on those devices. However, WebGL was not switched on by default in the standard Safari browser. This changed with iOS8 which fully supports WebGL and is available right now as developer beta.

X3DOM on iOS8

X3DOM on iOS8

X3DOM 1.6 Released

Thursday, May 8th, 2014

The X3DOM team is proud and happy to announce stable release 1.6 of the X3DOM Library!

With version 1.6, we hope to make X3DOM more flexible, stable and well-documented.

These are the most important changes:

  • A completely new documentation portal, available via the link from www.x3dom.org and directly via doc.x3dom.org
    • Extensive node API documentation resources, including detailed information about all nodes and fields
    • A lot of great, new tutorials, along with a brand-new “Getting Started” guide

 

  • A first version of the new x3dom examples portal, available at examples.x3dom.org
    • All former examples from the x3dom repository can now be found at this central example page
    • A fresh re-design of the examples page will be available in the near future

 

  • Automated nightly testing suite for improved stability and qualitiy assurance, available at testing.x3dom.org
    • Testing for Chrome and Firefox (Windows 8)
    • Regression test suite, based on script result evaluation and explicit screenshot comparisons
    • Automation and documentation (timeline) for testing process

 

  • New DOM field interface for more efficient field access, using getFieldValue / setFieldValue and requestFieldRef / releaseFieldRef (documentation available here)

 

  • New onoutputchange event, for easy handling of ROUTE output in JavaScript
    • can be installed on any node
    • tutorial available here

 

  • Gamma-correct lighting by default
    • Example and tutorial available here

 

  • A new TURNTABLE mode for more intuitive user interaction
    • Example and tutorial available here

 

  • First version of the pointingDeviceSensor component, including PlaneSensor, TouchSensor and CylinderSensor
    • Example and tutorial available here

 

  • First version of a new, long-lasting Shape Resource Container and ExternalGeometry node
    • documentation of progress available here
    • will be enriched with new features for compression and streaming during development of X3DOM 2.0
    • will replace ImageGeometry, BinaryGeometry and POPGeometry in X3DOM 2.0

 

 

  • We have continued our efforts to support IE 11, rendering X3DOM content with WebGL.
    While there are still some issues, some of them caused by non-IE conformant HTML pages in general (also including some of our examples), X3DOM’s IE 11 support is constantly improving.

 

  • A lot of enhancements and bugfixes – here are some important ones:
    • Improved conformance of shading model – if your scene appears over-bright, please check if your lightsources contain intensity values greater than 1: this is not X3D-conformant and should not be necessary with the current version
    • updates of volume rendering component, including composable styles
    • support for Geolocation node as a transform, geosystem UTM/GC support
    • fixed texture clamp/repeat
    • added lit field for geometries, to individually exclude nodes from lighting
    • fixed AudioClip automatic playback
    • fixed TimeSensor looping bug
    • and more – for a detailed list, see the RELEASENOTES.rst file inside the X3DOM repository

 

Easter Eggs with WebGL/X3DOM

Tuesday, April 22nd, 2014

The guys at treebuild.com created this little application, which allows you to paint and share your own 3D Easter Eggs or print them directly with Shapeways.
x3domEgg

Give it a try at: http://playground.treebuild.com/easter-egg/

X3DOM @ CeBIT 2014: urbanAPI

Tuesday, March 11th, 2014

At the CeBIT IT fair, which takes place this week in Hannover, Fraunhofer IGD presents another project which is partly based on X3DOM technology.

The urbanAPI toolset will allow the fast development and deployment of participative policy support applications for decision support, conflict management, analysis and visualisation. Such developments collectively provide vital decision-making aids for urban planners in the management of the territory, support policy makers for the associated responsibilities in political negotiation, and enable wider stakeholder engagement regarding the future development of the territory. Since the client software is based on standard Web technology, X3DOM serves as an ideal solution for the geospatial 3D visualization components.

urbanAPI

You can see the urbanAPI demonstrations at Hall 9, E40, Exhibit 23 (“Geoinformationsmanagement”) by Fraunhofer IGD.

X3DOM @ CeBIT 2014: Visual Information Exploration and Information Visualization on 3D City Models

Friday, March 7th, 2014

At this year’s CeBIT exhibition, the team from Fraunhofer IGD / Fraunhofer IDM@NTU, Singapore, presents a new, exciting, X3DOM-based prototype for fast, intuitive exploration of information, which is entitled InfoLand. Information is presented on a multi-touch interface through a graphical representation, serving as an information or marketing tool for industry partners and collaborators, researchers, and students. Information is presented in the form of text, images, videos and 3D models, which can be accessed intuitively.

infoland

Another prototype visualizes the results of a research project related to energy consumption on the Nanyang Technological University campus in Singapore. Information on various buildings over a selected time span can be translated into concise graphical representations. As decision makers and consumers have increasingly come to expect information to be readily accessible, quickly and at any time, prototypes such as these serve as a tool for consumers to navigate for only pertinent information from a vast database that is translated into clear visuals for easier understanding.

erian_org

You can see and try the prototypes at Hall 9, E40, Exhibit 23 (“Geoinformationsmanagement”) by Fraunhofer IGD.

X3DOM used in another Cultural Heritage Project

Wednesday, February 19th, 2014

The website http://patrimonio3d.ugr.es/, which was just launched within the past few days, shows information about around 20 scanned sculptures, and several scanned historical buildings and rooms. The website also provides a large catalog of pictures and other art pieces that belong to the andalusian universities.

The project has been coordinated by the University of Granada (contact: Javier Melero) and the 3D scanning works and website have been  developed by AgeO , a spin-off of the University of Granada

Using X3DOM, the objects can also be inspected in 3D – give it a try!

Ignacio

Meteor Blocks uses X3DOM

Friday, February 14th, 2014

Meteor blocks is a new fun and interesting online 3D editor, using X3DOM for  visualization. It enables users to create simple objects which consist of colored 3D blocks, or “3D pixels”.

METEORBLOCKZ

Give it a try at http://3d.meteor.com/!

Merry Christmas – and a little IE11 related gift

Monday, December 23rd, 2013

The X3DOM team wishes you and your families Merry Christmas and a Happy New Year 2014!

Additionally, we are happy to report that there is now also basic X3DOM/ WebGL backend support for MS Internet Explorer 11, although its current WebGL/ GLSL version is only 0.92, why some more advanced features are still missing here.

Finally, we’d like to announce the upcoming Web3D 2014 conference on August, 8 – 10, in Vancouver, Canada, and hope to see you there.

BS Content Studio finally released with X3DOM support

Tuesday, December 17th, 2013

Content Studio is a modelling tool designed around X3D and can directly export X3DOM content. Content Studio by Bitmanagement allows for easy and fast creation of 3D scenes and apps through an intuitive interface. With X3DOM support those scenes can be easily exported and deployed to a wide variety of devices like smartphones, tablets, laptops, and desktop computers.

Content Studio Screenshot

You can download Content Studio here. Also have a look at the developer videos on the same site (scroll down).

 

New ‘turntable’ navigation mode in X3DOM

Thursday, December 5th, 2013

The current dev version includes now a new ‘turntable’ navigation mode.

Turntable example

The interface and implementation is not yet finalised but we tried to get this out as soon as possible since a large number of users asked for this navigation mode. Enjoy the example, which includes a compact description of the mode and parameters.

Digital Heritage 2013 Tutorial Slides Online

Wednesday, October 30th, 2013

The slides (part 1 and part 2) from the X3DOM tutorial (given by Johannes and Yvonne) at the Digital Heritage 2013 conference in Marseille, France, are now online.

X3DOM + AR Reloaded

Tuesday, October 15th, 2013

Augmented Reality

Three years ago, we did a first experiment with the Flash-based marker tracker FLARToolKit together with WebGL/X3DOM. However, at that time browsers did not yet provide an API to access the camera. Now, with the new WebRTC MediaStream API and a marker tracker implementation in JavaScript via JSARToolKit, we built a new version of that old AR demo, but this time without Flash or any other plugin to access the video stream. Try out the Augmented Reality demo here…

X3DOM/Pop at Pacific Graphics 2013

Monday, October 7th, 2013

Screen Shot 2013-10-07 at 18.03.43

X3DOM developer Max Limper will present the pop buffer paper tomorrow at the Pacific Graphics 2013 event in Singapore. The novel technique enables web applications to stream progressive geometry data in x3dom, and the implementation is part of the 1.5 release.

EU Project EarthServer uses X3DOM

Monday, September 23rd, 2013
Geological model viewer

Screenshot taken from here, data courtesy of the British Geological Survey, powered by rasdaman

EarthServer is an EU-funded project aimed at establishing open access and ad-hoc analytics on extreme-size Earth Science data. Part of this endeavor is the development of tools for 3D web access to these data endpoints that respect the protocols and languages common in the geospatial data processing domain, specifically various OGC standards. The EarthServer 3D Web Client middleware is built on top of X3DOM and currently under active development.