instantreality 1.0

PythonOCC offers X3DOM support

November 19th, 2014

Getting CAD models visualized on the Web usually requires some work, as CAD representations, such as BReps, differ from visualization formats, such as X3DOM’s BinaryGeometry or the X3D IndexedFaceSet.
To solve problems like this, you can use PythonOCCa python package that comes with powerful CAD functionality. This includes, for instance, exporting STEP to X3D with just a few lines of code.

For a quick look, check out some simple examples here!

pythonOCC

Update: BS Content Studio 1.004 improves X3DOM support

November 18th, 2014

A fresh update for the powerful 3D content authoring tool BS Content Studio by Bitmanagement is now available.

This also includes an improved support for exporting scenes to X3DOM.

BS Content  1.004

 

X3DOM with Leap and Oculus Rift 2 via WebVR

October 20th, 2014

With the experimental Chromium support for the new WebVR API, we are pleased to showcase the first Oculus Rift 2 demo using X3DOM with a Leap for hand tracking!

 

Oculus2

Here, you can enjoy a short video.

Check the demo out here!

VR on the Web with X3DOM and Google Cardboard

September 29th, 2014

We are happy to see the first X3DOM Demo running on a Google Cardboard VR device, using a regular Nexus 5 smart phone. Many thanks to Manuel Olbrich for providing this demo, which is solely built with standard browser technology – no external services are necessary. Check it out here.

IMG_6738_scaled

SplinePositionInterpolator node support

September 26th, 2014

We are glad to announce that colleagues from Toshiba have just provided an implementation of the SplinePositionInterpolator node, which is already available in the current development version of X3DOM.

SPI

Check out the example here!

iOS8 and IE11: Browser support updated

September 19th, 2014

We just updated our browser support page to include the recent changes with Safari on iOS8 and IE11 on Win7/Win8. The intermediate solutions (such as Chrome Frame) are not necessary any more and both have great support for WebGL natively. 2014 is really a great year for WebGL based system and we have come a long way in five years!Screen Shot 2014-09-19 at 14.18.28

 

X3DOM and InstantReality at Web3D 2014 and SIGGRAPH 2014

July 31st, 2014

S14_Logo_C_x
One week until Web3D 2014 and SIGGRAPH 2014 in Vancouver! Meet the X3DOM and InstantReality team at both conferences and on the exhibition floor in the Web3D Consortium booth #1045, where we will present the latest features of X3DOM 1.6.1 and InstantReality 2.4.0. This year brings a major step toward a service oriented architecture for web-based applications, both rendered on a client or streamed from a server from different back-ends, and we’re thrilled to show you all of it.

X3DOM 1.6.1 Released

July 24th, 2014

X3DOM 1.6.1 Release

We are proud to announce a 1.6.1 release of X3DOM. This release mainly contains some new features, fixes and corrections since the last 1.6 release. It is a maintenance update and recommended for all 1.6 users.

Features

  • ClipPlane support
    • Example available here and documentation here
  • TwoSidedMaterial support
    • Example available here and documentation here
  • SphereSensor support
    • Documentation available here

Fixes and Enhancements

  • Improved GeoOrigin support
  • Multi-touch support for TURNTABLE navigation
  • Fixed shader removing from appearance
  • Moved fog application to the correct place
  • Fixed ElevationGrid setAttribute
  • Increase X3D compliance: don’t encode urls at sight
  • Fixed calculation of bounding box for Flash backend
  • Added fog to the Flash backend
  • Fixed normal transformation for the Flash backend
  • Fixed the check for enabled double-click
  • and more…

Grab the frozen 1.6.1 version here. The cutting-edge development version (nightly build of git head) can be found here.

Experimental ClipPlane implementation available

July 10th, 2014

We are happy to announce that X3DOM now features a first implementation of the ClipPlane node.

Clip

In addition to the default X3D description, which contains the enabled and plane attributes (describing orientation and translation of the clip plane), X3DOM introduces two additional attributes: cappingStrength and cappingColor. Those two can be used to render parts of the object next to the cut with a special color of your choice.

Check out the example to see how it works!

Upholstered Furniture Configurator

June 20th, 2014

Together with researchers from HS Fulda, intelligentgraphics has recently developed a neat online furniture configuration tool.

The smart interactive 3D Product visualization is using X3DOM, and it is running with common desktop PCs as well as with touch devices. See an example video here.

Blog

Finally! WebGL/X3DOM on iOS

June 3rd, 2014

iOS was one of the first mobile operation systems which provided support for WebGL and we worked hard to ensure X3DOM runs on those devices. However, WebGL was not switched on by default in the standard Safari browser. This changed with iOS8 which fully supports WebGL and is available right now as developer beta.

X3DOM on iOS8

X3DOM on iOS8

X3DOM 1.6 Released

May 8th, 2014

The X3DOM team is proud and happy to announce stable release 1.6 of the X3DOM Library!

With version 1.6, we hope to make X3DOM more flexible, stable and well-documented.

These are the most important changes:

  • A completely new documentation portal, available via the link from www.x3dom.org and directly via doc.x3dom.org
    • Extensive node API documentation resources, including detailed information about all nodes and fields
    • A lot of great, new tutorials, along with a brand-new “Getting Started” guide

 

  • A first version of the new x3dom examples portal, available at examples.x3dom.org
    • All former examples from the x3dom repository can now be found at this central example page
    • A fresh re-design of the examples page will be available in the near future

 

  • Automated nightly testing suite for improved stability and qualitiy assurance, available at testing.x3dom.org
    • Testing for Chrome and Firefox (Windows 8)
    • Regression test suite, based on script result evaluation and explicit screenshot comparisons
    • Automation and documentation (timeline) for testing process

 

  • New DOM field interface for more efficient field access, using getFieldValue / setFieldValue and requestFieldRef / releaseFieldRef (documentation available here)

 

  • New onoutputchange event, for easy handling of ROUTE output in JavaScript
    • can be installed on any node
    • tutorial available here

 

  • Gamma-correct lighting by default
    • Example and tutorial available here

 

  • A new TURNTABLE mode for more intuitive user interaction
    • Example and tutorial available here

 

  • First version of the pointingDeviceSensor component, including PlaneSensor, TouchSensor and CylinderSensor
    • Example and tutorial available here

 

  • First version of a new, long-lasting Shape Resource Container and ExternalGeometry node
    • documentation of progress available here
    • will be enriched with new features for compression and streaming during development of X3DOM 2.0
    • will replace ImageGeometry, BinaryGeometry and POPGeometry in X3DOM 2.0

 

 

  • We have continued our efforts to support IE 11, rendering X3DOM content with WebGL.
    While there are still some issues, some of them caused by non-IE conformant HTML pages in general (also including some of our examples), X3DOM’s IE 11 support is constantly improving.

 

  • A lot of enhancements and bugfixes – here are some important ones:
    • Improved conformance of shading model – if your scene appears over-bright, please check if your lightsources contain intensity values greater than 1: this is not X3D-conformant and should not be necessary with the current version
    • updates of volume rendering component, including composable styles
    • support for Geolocation node as a transform, geosystem UTM/GC support
    • fixed texture clamp/repeat
    • added lit field for geometries, to individually exclude nodes from lighting
    • fixed AudioClip automatic playback
    • fixed TimeSensor looping bug
    • and more – for a detailed list, see the RELEASENOTES.rst file inside the X3DOM repository

 

Easter Eggs with WebGL/X3DOM

April 22nd, 2014

The guys at treebuild.com created this little application, which allows you to paint and share your own 3D Easter Eggs or print them directly with Shapeways.
x3domEgg

Give it a try at: http://playground.treebuild.com/easter-egg/

NIST/DLMF uses X3DOM

March 24th, 2014

The American National Institute of Standards and Technology (NIST) has just made public an X3DOM version of the Digital Library of Mathemetical Functions (DLMF). VRML content has been successfully migrated to X3DOM, so that every WebGL-capable browser can now be used to inspect high-quality visualizations of mathematical functions from the DLMF.

scivisX3DOM

Here are some starting points to get an impression:

 

X3DOM @ CeBIT 2014: urbanAPI

March 11th, 2014

At the CeBIT IT fair, which takes place this week in Hannover, Fraunhofer IGD presents another project which is partly based on X3DOM technology.

The urbanAPI toolset will allow the fast development and deployment of participative policy support applications for decision support, conflict management, analysis and visualisation. Such developments collectively provide vital decision-making aids for urban planners in the management of the territory, support policy makers for the associated responsibilities in political negotiation, and enable wider stakeholder engagement regarding the future development of the territory. Since the client software is based on standard Web technology, X3DOM serves as an ideal solution for the geospatial 3D visualization components.

urbanAPI

You can see the urbanAPI demonstrations at Hall 9, E40, Exhibit 23 (“Geoinformationsmanagement”) by Fraunhofer IGD.

X3DOM @ CeBIT 2014: Visual Information Exploration and Information Visualization on 3D City Models

March 7th, 2014

At this year’s CeBIT exhibition, the team from Fraunhofer IGD / Fraunhofer IDM@NTU, Singapore, presents a new, exciting, X3DOM-based prototype for fast, intuitive exploration of information, which is entitled InfoLand. Information is presented on a multi-touch interface through a graphical representation, serving as an information or marketing tool for industry partners and collaborators, researchers, and students. Information is presented in the form of text, images, videos and 3D models, which can be accessed intuitively.

infoland

Another prototype visualizes the results of a research project related to energy consumption on the Nanyang Technological University campus in Singapore. Information on various buildings over a selected time span can be translated into concise graphical representations. As decision makers and consumers have increasingly come to expect information to be readily accessible, quickly and at any time, prototypes such as these serve as a tool for consumers to navigate for only pertinent information from a vast database that is translated into clear visuals for easier understanding.

erian_org

You can see and try the prototypes at Hall 9, E40, Exhibit 23 (“Geoinformationsmanagement”) by Fraunhofer IGD.

Advanced modeling with X3DOM

March 6th, 2014

Another interesting external Showcase, which combines parametric modelling with dynamic asset management. The IG.Creator from Intelligentgraphics allows creating complex catalog applications with a data-driven design.

IG-Creator

X3DOM used in another Cultural Heritage Project

February 19th, 2014

The website http://patrimonio3d.ugr.es/, which was just launched within the past few days, shows information about around 20 scanned sculptures, and several scanned historical buildings and rooms. The website also provides a large catalog of pictures and other art pieces that belong to the andalusian universities.

The project has been coordinated by the University of Granada (contact: Javier Melero) and the 3D scanning works and website have been  developed by AgeO , a spin-off of the University of Granada

Using X3DOM, the objects can also be inspected in 3D – give it a try!

Ignacio

Meteor Blocks uses X3DOM

February 14th, 2014

Meteor blocks is a new fun and interesting online 3D editor, using X3DOM for  visualization. It enables users to create simple objects which consist of colored 3D blocks, or “3D pixels”.

METEORBLOCKZ

Give it a try at http://3d.meteor.com/!

Showcase: Siena Cathedral in X3DOM

February 5th, 2014

We added the Siena Cathedral to the showcases. The demo comes with a nice animated camera flight through the wonderful building. In the near future, we hope to add more showcases and demos to the dedicated demo page, which is currently http://examples.x3dom.org/.

The Siena Cathedral can be found here.

siena

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